To the estate of Ernesto “Che” Guevara,
I represent the Association of Dictators, Warlords and Other Mass Murderers of America (heretofore refferred to as “ADWOMMA”) and would like to license the likeness for Ernesto “Che” Guevara (hereby referred to as “Murderer”) for exclusive use on a series of highly original fashion items such as t-shirts, baseball hats, headbands and hoodies.
While we do not expect these items to remain on the market for longer than a season considering the inherent contradiction between Murderer’s philosophical convictions and those of our prospective clients we reserve the right to extend our usage and reproduction rights in perpetuity based on the market reaction to our product.
Murderer’s likeness will be plastered on as many of ADWOMMA’s products as possible. We wish to use the “rebellious” and “anti-establishment” notions associated with Murderer’s face and name (which, in fact, may be used on the products) while hoping our customers will remain blissfully ignorant of all the pain and suffering Murderer has caused (to his credit) on generations of compatriots.
Although Murderer may have objected to our proceedings during his lifetime since we recall he didn’t acknowledge the existence of “private property”, the usage we will make of his likeness will be of a commercial nature. We intend to produce items including but not limited to the ones described and proceed to resell licenses to these products to other manufacturers around the world in the (unlikely) event that they become profitable.
As compensation, we offer to pretend the values of Murderer still have any relevance in our modern (i.e. non-barbaric) society. We considered offering monies but ultimately decided against it with the understanding that such a proposition would be an insult to Murderer’s memory and legacy.
Very sincerely,
Olivier Lacan
sales@adwomma.org
PS: written for an intellectual property and law class I was taking yesterday.
Posted in Serious Stuff | No Comments »Mar 5 2010
Note: This post is a work in progress. It had to get out of my system. Please bear with me and apologies for the weird syntax, digressions and general half-assedness.
I don’t have respect for James Cameron simply because he directed The Terminator. I didn’t see this movie and its sequel until late in my teens therefore the technological superiority didn’t make it a better or more entertaining story. For everyone who still has fond memories of the original Terminator movie, I urge you to go and see it now. See how badly it has aged, how dated it is, and how it relies too heavily on action and effects to prop up a clumsy story.
Sure at the time it was one of the few forays of modern cinema into time travel, but boy was it a bad one. I won’t go into details, unless someone cares to contradict me in the comments, which I invite you to.
Then there’s Aliens, a sequel to Ridley Scott’s original effort. And sadly I don’t remember it enough to have an opinion. True Lies is a good movie, not an original work since it was a (good) remake of the french spy movie La Totale. Then the ocean liner in the room, Titanic. Far from his best movie, it’s still a solid story and a very good excuse to see Kate Winslet naked.
After Titanic and before Dark Angel, his TV project (don’t get me started), rumors about his next movie project leaked out. As Wikipedia tells it best:
“Avatar had been in development since 1994 by Cameron, who wrote a 114-page scriptment for the film. Filming was supposed to take place after the completion of Titanic, and the film would have been released in 1999, but according to Cameron, “technology needed to catch up” with his vision of the film”
Talking about technology brings me back to what I think is the most interesting (if not the most accomplished) movie of Cameron’s career, The Abyss. As his underwater documentary adventures following Titanic and the flora on Pandora have shown, the guy’s more than a little passionate about sea things and ocean stuff. From the bull-shark-nosed rhinoceros to the concentric flowers that retract on touch the world of Pandora is rich with nods to underwater Earth creatures. It was a very classic story of scientists Vs. soldiers, involved a misunderstood otherworldly creature and revolved around an ultimatum against mankind because it has been destroying its environment. Remind you of anything?
The Abyss is an old movie, its effects are surely not as shiny as Avatar’s. But it sure was awe-inspiring the first time around. The characters weren’t incredibly complex, they were archetypes. They were suited to the story.
Out of World, Out of Body
A few months ago I was listening to the leading skeptic podcast on the intertubes — The Skeptics Guide to the Universe — and they were discussing what skeptics dream about, where lies their hopes for the future. 90% of them, despite having thoroughly debunked silly claims of Alien abduction explained that they wished we could discover and/or meet Alien life on other planets in the Universe. Better yet, they all thought this was very likely.
Science gives a high probability to the existence of life given the vastness of the universe. Unlike what is said in most holy books the Universe didn’t conspire to create on Earth an environment for Humans to strive, circumstances were simply (quite an understatement) so. Life is possible, but how about humanoid life? Relatable life? Give our millions of years of evolution and the billions of variables that influenced how we look and function nowadays, this is also probable, but less so. Unless another planet in the Universe has very similar gravity, atmosphere, fauna, minerals, water ratio, distance to a sun, etc. Unless many of these factors correlate, it is likely that alien life will be exactly this — Alien.
What I don’t know and always wonder about is how different humanoids can be, how wide the wiggle room is for something to walk on two legs, breathe, see, hear, think and reproduce. Can they many color or instead of a skin, fur? Can they have more or less limbs without making their survival too unlikely in the long term? In other words, are we highly optimized humanoids in the way we are today, or is there still room for difference and improvement, beyond size and skin color?
The other topic the skeptics touched on was future technology. Some of them were especially fond of life extension technology. Having one’s body frozen until a cure is found for whatever disease you died of, but most importantly if a cure for aging is found. But there also are problems with freezing. Cryogenics is a destructive method for conservation. Apparently our cells are a little more complex than bread.
There is a better way though, and Avatar explores it a little bit. The Internet is one of the greatest if not the greatest invention in my lifetime. Simply think of whatever you do in a week and then imagine yourself doing it without using the internet at all. No emails, no Skype, no Amazon, no podcasts, no downloadable music, TV, movies, no online schoolwork, no weather except for TV and radio bulletins, messy paper maps. These are but a few things the Internet has changed forever, and for the better. Pandora’s flora is very similar to our Internet. It’s a huge network, it creates value out of connectivity and also creates a global memory.
In Avatar, a human being is placed inside a very comfortable box and a mesh of receptors is placed over on top of the human. Then, the human’s brain is “synchronized” with the brain of a compatible host (the Human-Na’vi hybrids) which look almost exactly like the local inhabitants of the planet save for minor details like smell and the number of fingers (5 instead of 4). Once the link is established, only three things can break it: waking up the human driver, killing him, or killing the avatar.
While driving on Paris’s “Peripherique”, a circular highway that surrounds France’s capital, I realized what had resonated so much with me in Jake’s discovery of Pandora. This is going to seem silly, but two years ago, thanks to a very dear friend of mine I went to Florida for the first time. What this conjures up in your mind is surely visions of concrete hotels, Disney characters parading around and old jewish seniors have a good old time in squeaquy clean private residences. To me it was much more than that. I arrived there with barely any expectations, my only experiences of the US had been fleeting and I had never seen it through the “natives’” eyes.
What I mean by this is that I had never lived as an American lives inside his own city. I had been a tourist in New York City, albeit an adventurous one. And my first time in this part of the continent had been the most memorable road trip of my entire life, on the West Coast from Los Angeles to San Fransisco via the Mojave Desert, Monument Valley, Bryce Cannyon and the great wilderness of Yellowstone National Park. I had two very extreme visions of life there, the Urban jungle, and its wild counterpart. But despite having met quite a few characters on the road, I had never actually “gone native”.
My first time in Florida was just that. Someone who has now become a very good friend took me around and showed me everything she thought I should see, as I had taken her through the streets of Paris at night the previous summer. She and her friends and family showed me parks, restaurants, lakes, schools, stores. Places that tourist see and others they ignore completely. This place had the best of both worlds, rich wilderness just across the road from most houses and vibrant urban life, although a very different definition of Urban from that of New York City, a much less dense and intrusive one. I remember the last of the seven days I was there in November 2007 because on the way to the airport I was again noticing how the colors were all too bright, how the sun had this light that we only get to see in the few best days of Summer in France, and never again till 8 months later. On that last day I was standing outside the airport, I put on my headphones, listened to Your Hand in Mine by Explosions in the Sky, and I cried. At the time I wasn’t sure exactly why I was crying. All I knew was that I didn’t want to go back. Go back to a life I see today on the Peripherique while I type this. A life of grey, a life of others having a say before I do, a life without legs.
Now if you’ve seen the movie you surely understand what I refer too. I’m not one to assign clear significance to themes and subtext in movies or books. This is a job for circlejerking literature teachers who like to give definite meaning to things that most authors didn’t intend to. But this is my main argument in favor of Avatar’s story. Of course it is a mashup of myths, legends, and other modern stories. A short list would include Pocahontas & John Smith, the massacre of the Indian population of America, Colonial wars, the Gulf Wars, and quite a few more you might have in mind. Some critics of Avatar’s story point this out as if it were uncommon, I invite them to take a course in any culture’s literature to discover how silly a contention point this is. Authors from all eras have used existing myths and incorporated them in their own stories to create what is referred to in literature as intertextuality. In plain english it’s simply a way to make stories resonate not just on a single level, but with all the stories one might have heard or read before this one.
Bring People In
The first time I saw Avatar it was presented after a trailer for The Clash of the Titans with Sam Worthington (Jake Sully in Avatar) playing a demi-god fighting against the Greek gods and monsters as Hercules in Homer’s myths. This helped me grasp exactly how well Cameron had written his main character. Demi-god in Greek myths were surely there to help the mere mortals reading or hearing the stories to identify with people like Hercules. Sure they have incredible strength and much more dangerous in-laws than most people, but they also lead human lives, with wives and children. In some ways, they are like us, which helps us see the story through their eyes.
In Avatar’s first trailer, which was shown before District 9 last summer in the US, there wasn’t a single shot revealing that the hero of the story was paraplegic. I can understand why it was decided to omit this important fact. Maybe to surprise the audience, or to simplify the trailer. But I think this explains some of the negative reactions to this trailer, especially since the rest of it consisted of too many different shots of diverse (and some really crucial) scenes of the movie. It was too fast, to confused and never achieved the feeling of awe that the discovery of this new world does in the film. While still containing too many shots of the movie, the second trailer was much better handled. First it included some original score, instead of tension inducing “action” sound cues, but most importantly it showed Sully in a wheelchair, vulnerable. It also showed faces reacting to Pandora and Michelle Rodriguez’s character Trudy Chacon saying “You should see your faces”. The music included tribal voices, there was an establishment of stakes: natives with arrows and flying birds against helicopters and mechanical suits with heavy weapons. And as such, many people I know and with which I discussed my lack of interest for the movie (hard to believe, eh?) agreed with me that this second trailer was a big improvement and actually peaked our common interests.
The Good Savage
One of the worst concepts to ever come out of French philosophy is Rousseau’s Good Savage myth. Being a bit of an explorer, Rousseau discovered primitive tribes in remote parts of the world, and concluded hastily that their primitive state and simplicity proved that civilization had corrupted mankind and made them become liars, thieves and murderers. Of course he didn’t notice that the tribes he was marveling about had been in constant tribal wars since times immemorial or that mortality (especially in children) was incredibly high. He was one of the first to experience of what was dubbed The White Man’s Burden, a misplaced guilt created by the incredible contrast between modern (wealth, health, peace) and primitive (poverty, sickness, war) societies.
Gaia Killers
Talking to my iPhone on the way home after the movie I said that I didn’t care about the point of the movie — the morale of the story. I also recognized that you could care, just like you could care about the somewhat cynical view of humanity in Pixar’s Wall-E. But just like any good story, what comes second is what the artist thinks, his worldview. What comes first, is plot. The journey the characters take takes precedences over the “educating” message. After having seen the movie again, I want to qualify this, since there is one important scene in the movie when the message almost overtakes the story.
When Jake Sully returns on the wings of the “Last Shadow” (the mythical bird that is on top of the food chain in the skies of Pandora) and rallies the Omaticaya people together telling them that they need to join forces with the other Na’vi clans on Pandora against the RDA paramilitary forces. Except that isn’t what he does. He rallies them against the “sky people” (i.e. the Humans) who “destroyed their mother”. It’s a quick point in the movie and it has some dramatic relevance I think. More importantly, this is James Cameron’s universe, and if in his universe he decides that the Humans’ neglect of the Earth caused its destruction and the disappearance of “the green”, then fine. It’s his story.
But while respecting the author’s vision of his story, I can decide that with this over-simplistic and naive comment on ecology, I will ignore anything else he has to say on the subject and concentrate on his story instead. Thankfully, I don’t think there is any other occasion in the movie when the parallel is quite so heavy handed.
Posted in Neurons | No Comments »Feb 5 2010
Gowalla’s been evolving these past few weeks. First there was the introduction of the Incase challenge with several real items (such as sleeves, bags and other accessories) that could be won at Apple Stores when you received the virtual icons and tweeted about your checkin, then the User-created Trips — a much requested feature — were introduced tentatively in a somewhat sandboxed mode and finally at the begining of this week Gowalla for iPhone 1.4 hit the App Store with several game enhancements and user interface improvements. I’d like to linger on the latter first.
Gowalla for iPhone 1.4
This release was dubbed minor by the Gowalla team but there were some very interesting — if subtle — modifications included. First there was an obvious nod to the beautiful “slide and release” refresh system Loren Brichter’s Tweetie 2 uses. Previously you had to go back up one level and back to refresh a list of spots for instance, which was really inefficient. Now if you slide downward when at the top of the Spot list, the interface will follow your finger and a the Gowalla kangaroo will pop out to signal a refresh. If you slide back down, nothing happens. If you instead release upon seing the kangaroo, a refresh is launched to display a more up-to-date list. Anyone who whined about the iPad being just a bigger iPod Touch (is that supposed to be a bad thing?) this week won’t notice or care, the rest of us will see it as the crucial experience improvement that it is.
Drive-By Gowalling
In an upcoming post I will discuss more in-depth the two major game dynamics one can decide to adopt towards Gowalla, but in this 1.4 update a clear step was taken to limit the excesses of one of them.
The Scavenger Hunting aspect of Gowalla is a very satisfying but unsustainable way to play the game. It basically implies you will try to checkin (and maybe found) as many spots as you can not because you actually went — and stayed — somewhere, but because you want to accumulate items in the hopes of finding spots with rare item. You can either receive rare items at certain spots (upon checkin) or swap an exiting item in your pack with a rare item that was previously dropped (by a founder) or swapped by a visitor.
Previously, this way of playing was made easier by the fact that as soon as you checked in somewhere you would be prompted to drop an item to become a founder and would be able to see directly what items were currently at this location.
1.4 changed that and now you are taken to the Spot Details tab instead of the Spot Items tab. And to see a spot’s items and eventually drop an item to become a founder, you now have to take an additional step by tapping the Items tab.
This may seem very subtle, but it suddenly makes it a little more tedious, time and attention-consuming to swap items and found a spot. Which might be good news for the people who worried about hordes of Gowalling drivers out there becoming a worse scourge than serial texters.
Challenges, Trips and Friends
The Trips interface was also refined slightly prior to 1.4 with the addition of My Trips and Friend Trips. Currently the only user-created trips you can see are those of your friends (as in people you added on Gowalla) and your own. Team Gowalla explained that depending on the popularity of these trips they will selectively (good) feature some of them as actual trips with custom Gowalla-made icons. A very nice community touch if you ask me and again a good way to use crowd-sourcing with an editorial touch.
There is another new category (I believe) in the Trips page, it’s called Challenges and used to be bundled with real trips.
Challenges are different than trip and correspond more to the Scavenger Hunt side of the game. You can unlock these with quantity-based achievements rather than checking in a specific spots. For instance you become a Wayfarer as soon as you checkin at 250 different spots. I listed these in a previous post. There are more exotic challenges (like Code Monkey and Get Out With Incase) but generally it’s an underdeveloped feature of Gowalla that could welcome some more original ideas.
Posted in Neurons | No Comments »Feb 3 2010
Call me a Google whore, but I just noticed someone who found my previous post about Gowalla using the keywords “gowalla” and “beginner” and that gave me a great idea for a little Gowalla primer. I’ve seen quite a few people moan about the lack of documentation on Gowalla’s website or anywhere else for that matter. I don’t think this is the most crucial thing for the Alamofire team to develop at this point. Better yet I think that like Twitter, they should (and might) expect the Gowalla community to create tools and information for and about itself. The Street Team Elite is a good example of that, and having been a member of said STE for a day I’m already impressed at how well organized it is.
So let’s cut to the chase, here’s a quick rundown of Gowalla for beginners.
First Steps
Go to gowalla.com and click on the big red button that invites you to “Join Gowalla”.

So far so good, now behold a beautiful little sign up form. Not as succint as Tumblr’s but quite quick to fill as well. You’re going to need to fill in your first and last name (which can be edited later on if your paranoid or afraid of stalkers). I suggest putting in your real name, we’re past the whole nickname/pseudonym craze of the early noughties, but some may have objections. Your username, as you can see, will be used to provide a short address to your Gowalla profile, so it’s not a login and will therefore be visible. Most of the Gowalla team chose very short initial-type username (jg for John Galt) which is obviously not going to leave a lot of spots for future users to imitate. I’m a proponent of the fullname-lowercased-nospace school (johngalt for John Galt).
Be aware that while Gowalla allows you to change your username after signing up for the moment, it isn’t recommended and may become difficult or impossible in the near future since the most common usernames won’t be available anymore. So if you missed out on the early days of twitter and want to make up for it by getting a super short username, go nuts! After that it’s email time, this will be used as your login and you will be sent a confirmation email to that address.
In October when I joined, the email didn’t contain any confirmation link to ensure that the email address is indeed yours. I hope this changes in the future, since username squatting might become an issue if Gowalla gets a broader audience. And finally for the password you will be asked to enter 6 characters or more and to “be tricky!”. I’m sure you can handle that.

I don’t remember what happens after this step on the website itself. But most likely you will be automatically logged in to your new account and should see a page not dissimilar to this.
Passport

Of course all the counters should indicate 0 instead of what you see on my profile. But that’s OK, you’ll have plenty of time to go explore and catch up on me. Let’s break down this view. First you see that there are 4 different tabs in the main navigation (called a card stack by us web folk). Passport is the name of your profile page, you will be automatically redirected to this page instead of the usual Gowalla home page if you are signed in to your account. Next there is Spots, Trips and Friends. We’ll talk about these pages later. Let’s concentrate on Passport for now.
Instead of a picture of my mug, on the top left side you will see a default avatar with long hair (interesting choice). A trip down to the settings page (top right corner) will allow you to change that. But let’s continue. Next to your face, your username is displayed. After that the number of Stamps you have. Stamps are simply all the places you’ve been to.
Stamps

Since Gowalla is played using a cellphone (for now only the iPhone), that means that the stamps will represent all the places you physically went to, whipped out your fancy phone, opened the Gowalla application and tapped on “Check In” for the Spot you were at. A Spot was either created by you, someone else playing Gowalla, or someone from the Gowalla team in Austin, Texas. And every time you check in to one of the various Spots around the world, your “passport” gets “stamped” with a pretty little icon like those yummy chicken wings that represent KFC on the picture above. And all those places you’ve been to will be logged on your Gowalla passport as long as your remember to “check-in” with your
cellphone. It’s not automatic, and you understand perfectly well that this is a good thing.
Gowalla isn’t a spy in your pocket, it’s simply a way for you to track where you’ve been or share this information with your friends or the world. Yes it’s trivial, as much as traveling and going out is trivial. If you click on this Stamp counter you will be taken to a sub-page (see on the right) that lists all the stamps from every Spot you’ve ever visited. You’ll also be able to see which of those were featured spots, and States. So far international countries have not been added although it has been hinted as a possible future feature, obviously eagerly awaited.
Pins

Pins come next, and they are — as you’d expect — rewards that you earn under certain specific conditions. When you log in to your Gowalla Passport for the first time you will already have a Pin. The “I Installed Gowalla!” one which is awarded by default. Oddly, you can only access details about Pins on the iPhone Gowalla app by gowing to the Trips tab. Why are Pins mixed with Trips on the iPhone, I’m stumped. I wish this feature was accessible on the website and correctly sorted on the iPhone app. Still this gives us a lot of useful information.
List of Gowalla Pins
- I Installed Gowalla! — 0 (81596 people so far)
- Wanderer — check in at 5 different spots
- Sightseer — check in at 10 different spots
- Ranger — check in at 25 different spots
- Discoverer — check in at 50 different spots
- Explorer — check in at 100 different spots
- Wayfarer — check in at 250 different spots
- Voyager — check in at 500 different spots
- Epic Voyager - check in at 1000 different spots
- Commissioned 10 Spots
- Commissioned 25 spots
- Commissioned 50 spots
- Commissioned 100 spots
- Founded 10 Spots
- Founded 25 spots
- Founded 50 spots
- Founded 100 spots
- Visit 10 coffeeshops
- Code Monkey — check in at 5 technology startups
- Engineer — check in at 10 technology startups
- Hacker — check in at 25 technology startups
- The CTO — check in at 50 technology startups
A new “Get Out with Incase!” Pin was added today after the release of a new Incase iPhone Sleeve item. The official Gowalla blog explains that there will in fact be six Incase items added to Gowalla and if all those items are collected, this Pin will be awarded. Better yet, some lucky users will win actual Incase products when they collect the virtual Gowalla items in the game at select Apple Stores around the world. This is similar to a first experiment during the December 2009 called “The 10 and a Half Days of Christmas” during which the Alamofire team hid 600 virtual gifts containing real-world Gowalla-branded iPod Nanos, T-Shirts and iTunes cards.
Items

So what are these Items I keep mentioning? Well every time you check in at an existing spot or one you just created, there is a seemingly random chance that you might receive an item corresponding to the type of Spot you are checking into (Tacos for Taco Bell, Coffee cups at Starbucks, or a Bookreader at Barnes & Noble). On your phone, you can only hold 10 items at any given time. As the The Unwritten Manual tells us “Each item is serialized and they are limited in issue. As to how limited, time will tell.” You can see the serial number of each item under its name.
What happens when you’ve got 10 items and you want more? Two options.
You can drop an item at a Spot and if you do you will become a Founder of this Spot. This may allow you to obtain one of the Pins listed earlier. But it also has two effects on the game. “This helps us determine which spots are highly trafficked, and ultimately, which spots we should feature. Spot founders will receive recognition for their sacrifice in the future.” says Gowalla co-creator Josh Williams on the aforementioned blog post.
Or you can vault any item in your pack. This means that you permanently remove the item from the game and add it to a personal collection. To date there are 93 unique items in Gowalla with more added regularly. But so far, there doesn’t seem to be a reward (Pin) when you collect all of them. On the latest version of the iPhone app, it is now possible to vault an item. But it’s not possible to see the content of one’s vault except from the gowalla.com website. Which may cause a problem if one accidentally vaults two or more of the same item (which sadly is possible without any warning from the app) since it is impossible to remove an item from the Vault. Once Vaulted, gone forever.
That’s about it for now. This post will be updated to include information about Settings and others sections later on.
Posted in Neurons | 3 Comments »Jan 6 2010